(C)opyright 2012 by Arkell Rasiah
This daylight HDRI light map was captured in Irvine, California. Time of capture was around 5:30pm.
README.TXT = About this kit.
LICENSE = This kits EULA.
<name>_8k.exr = Native 8192x4096 OpenEXR lat-long HDRI light map.
<name>_1k.exr = Resized version of the 8k to 1024x512 OpenEXR HDRI light map.
<name>_1k.jpg = Jpeg version LDRI (low dynamic range image).
<name>_1280x720.mp4 = Pixar Renderman 16.3 (or later) plausible turntable
render using the 8k exr file as a texture for the
background and 1k exr file as the light map
for the plausibleEnvLight.
<name>_actual_vs_render.mp4 = This a comparison of an actual Matteo turntable captured at the scene vs the rendered Matteo turntable.
The actual Matteo object is 3d print of the sub-div Matteo model used in the render.
The Matteo object is placed in the same location as the camera that captured this light map.
HDRI Light Map details:
File Format: OpenEXR 16bit Half
Colorspace (Gamut) = sRGB (D65)
Colorspace (Gamma) = Linear
Exposure = 10.3
UnClipped = Yes
Dynamic Range = approx 12 stops.
References within map:
Gray Card = Yes
Macbeth = Yes
Actual Matteo Turntable shot at scene = Yes (EV 9.9)
Turntable render details:
Turntable Model: Matteo.rib
Model Material shader: PlausibleMatte @ diffuseColor=[0.5 0.50 0.54]
Dome Light shader: PlausibleEnvLight @ intensity=1; samples=256